## version $VER: TossWord.catalog 1.19 (28.03.96) ## codeset 0 ## language russian MSG_AppDescription ; A game of knowledge MSG_AppCopyright ; D. I. Mikhilov MSG_SettingsWindow ; Settings MSG_SpeechGroupTitle ; Speech MSG_SpeechButtonsTitle ; Voice MSG_SpeechButtons0 ; Male MSG_SpeechButtons1 ; Female MSG_SpeechButtons2 ; Off MSG_SpeechParamsGroupTitle ; Parameters MSG_LA_label_0 ; Rate MSG_LA_label_1 ; Pitch MSG_LA_label_2 ; Volume MSG_LA_label_3 ; Comments MSG_LA_label_4 ; Who's turn MSG_TestButton ; Test MSG_GameGroupTitle ; Game end MSG_PlayTimeLabel ; MaxTime MSG_MaxPointsLabel ; MaxPoints MSG_CalcEffLabel ; Efficiency MSG_MaxPlayerTime ; Max thinking time MSG_Msg ; Message MSG_OldRus ; You have an outdated version of the Rusifier!\nMinimum acceptable is V6.0 MSG_OutOfMem ; Out of memory! MSG_InfoInfo ; TossWord V1.19\n D.I. Mikhilov, Saint-Petersburg, Russia\n\n\Dictionary: %ld word%s\nAntidictionary: %ld word%s\n\nThis program uses:\nMUI: Stefan Stuntz\nReqTools: Nico Francois MSG_Info ; Information MSG_MuiLibFail ; Can't open muimaster.library V11+ MSG_MuiInterfaceFail ; Can't create MUI interface! MSG_MenuFail ; Can't create menus! MSG_ScreenFail ; Can't open screen! MSG_WindowFail ; Can't open window! MSG_GetVInfoFail ; GetVisualInfo() failure! MSG_MenuLayoutFailure ; Can't make menu layout! MSG_FontsOpenFailure MSG_ErrorReadingVoc ; Error reading dictionary! MSG_NoMemForVoc ; Not enough memory for dictionary! MSG_NoVoc ; Couldn't find %s dictionary.\nI'm forced to create brand new one! MSG_MenuTitle ; Game MSG_Settings ; Settings... MSG_NewGame ; New game MSG_About ; About... MSG_User ; User... MSG_UnRegistered ; Unregistered shareware version.\nIn order to register, please send US $20 to the following address:\n\nDmitry Mikhilov\n194017, Drezdenskaya ul. 20-14\nSaint-Petersburg, Russia MSG_Registered ; This version is registered to:\n%s\n%s\nRegistered number %ld\nThank you for your support!\nHave fun playing! MSG_Quit ; Quit MSG_Err ; Error MSG_BadNarr ; Can't use speech! MSG_FirstWord ; DICTIONARY ; This UPPERCASE word is put into newly created dictionary for each new language ; Singular noun, nominative case, not proper. Maximum length - 40 letters :) MSG_BadFirstWord ; First word defined in catalog (language %s)\nis too long to be used.\n033cChange catalog or current system language! MSG_Dictionary ; Dictionary MSG_Import ; Import text... MSG_Export ; Export as text... MSG_Merge ; Merge dictionaries... MSG_FindPriceFileError ; Couldn't find prices for %s language! MSG_ErrorReadingPriceFile ; Couldn't read prices for %s language! MSG_WrongPriceFile ; Can't understand line %ld of prices for %s language! MSG_PriceTooHigh ; \nPrice too high at line %ld (language %s).\n Maximum is %ld. MSG_NoReqLib ; Can't open reqtools.library MSG_BadImport ; Imported file contains invalid characters\nfor %s language in line %ld MSG_ErrorImport ; Error importing text file MSG_ErrorExport ; Error exporting text file MSG_ErrorMerge ; Error merging dictionary\n%s MSG_ErrWriteVoc ; Error writing updated dictionary MSG_ErrNotVoc ; File %s is not a valid TossWord dictionary. MSG_ErrBadVoc ; Dictionary %s is corrupted MSG_Text_Imported ; %ld word%s added.\n%ld word%s are already known.\n%ld word%s rejected.\n%ld invalid word%s.\n%ld word%s deleted. MSG_Query ; Request MSG_AskForQuit ; Do you really wish to exit in a middle of game? MSG_ContinueOrQuit ; Continue game|Exit MSG_RejectMove ; Pass|Think more MSG_Crossed ; New words crossed:\n%s and %s\nAre both words valid? MSG_ShortWord ; Words must be at least %ld letters long! MSG_AskForReject ; You didn't do anything! Do you really wish to pass? MSG_AcceptOrThink ; Yes|Think more MSG_PutOrChange ; Change letters|Resume making word MSG_AskPutOrChange ; Did you give up and decide to change letters? MSG_NoPut ; You can't put word while changing letters! MSG_Pass ; I pass ; This string IS SPOKEN!!! Be sure, it sounds ok (in Russian it does). MSG_Found ; I have found %ld %s MSG_NotFound ; Can't help it... Try to change letters! MSG_Scan ; Scanning MSG_ErrorWritingPriceFile ; Couldn't write prices for %s language! MSG_NewWords ; New words MSG_StopGame ; Stop current game MSG_SureStop ; Are you sure you want\nto stop the current game? MSG_StopContinue ; Stop game|Continue MSG_WordNotFinished ; Current word is not finished yet!\nPlease, continue moving letters MSG_DontLike ; So you consider the word\n%s\nto be unacceptable.\nDo you really wish to remove\nit from %s dictionary? MSG_RemoveOrNot ; Yes, remove it|No MSG_ButtonWinFail ; Can't create buttons window! MSG_IsOkToSave ; Shall I save %s dictionary now? MSG_SaveNotSave ; Save|Don't save MSG_LookSaveCancel ; See new words|Save|Don't save MSG_SaveMode ; The %s dictionary has been updated.\nWhat should I do? MSG_IWon ; I am the winner! ; / This message is SPOKEN! Be sure that narrator will handle it properly! / MSG_HumanWon ; has won. Congratulations. You did it. ; / This message is SPOKEN! Be sure that narrator will handle it properly! / MSG_Highscores ; Highscores... MSG_Rate ; Rate MSG_Name ; Name MSG_Games ; Games MSG_Win ; Win MSG_Lost ; Lost MSG_Balance ; Balance MSG_Quality ; Quality MSG_GadgetsFailure ; Can't create gadgets! MSG_BadMove ; Bad move! MSG_Pause ; Pause game MSG_BlackWords ; Antidictionary MSG_ShowBlackWords ; Show... MSG_AddBlackWord ; Add word... MSG_InBlackList ; Usage of the word\n%s\nis prohibited! MSG_RusGrammarLibFail ; Can't open rusgrammar.library! MSG_PluralWordEnd ; * This string is appended to "word" when there are more then "1 word". It must be either \0 ; * or some valid suffix (no \r \n and such like, please!), ; * In Russian language it is relatively complex case which is being handled by one of the routines ; * in special shared "rusgrammar.library" ( D.I. Mikhilov - i.e. me). Sorry, but I have no idea about ; * such cases in other languages except English and Russian... If anyone will tell me, I'll ; * implement all the neccessary stuff immediately. MSG_Variants ; variant MSG_AddWord ; Add word... MSG_QueryWord ; Query word... MSG_DeleteWord ; Delete word... ; All these messages ARE SPOKEN! Be sure, your narrator will be able to ; handle them! MSG_Success1 ; Great MSG_Success2 ; Fantastic MSG_Success3 ; Wow MSG_Success4 ; Professional MSG_Success5 ; I can't stand it MSG_Success6 ; I'm a looser MSG_Success7 ; What a masterpiece MSG_Success8 ; You're genius MSG_Success9 ; I'm afraid of you MSG_Success10 ; Are you a philologist? MSG_YourSuccess ; I'm outside MSG_Poor1 ; You could do it better MSG_Poor2 ; Buh-buh-buh MSG_Poor3 ; Not excellent MSG_Poor4 ; Not the best choice MSG_Poor5 ; Not perfect MSG_Poor6 ; Not the best move MSG_BigDifference ; You lost a great opportunity MSG_NewWord1 ; Quite unexpected! MSG_NewWord2 ; A new word for me MSG_MyTurn ; My turn MSG_YourTurn ; Please ; Player's name is inserted BEFORE request! MSG_Pardon ; Pardon MSG_Exactly ; Exactly ; ******************************************* MSG_SameWords ; The result of your move is several equal words.\nThis is not acceptable! MSG_MoreBlack ; Add to antidictionary MSG_ImpossibleWord ; The word %s is not valid for current language! ; ** You may change the word "current" to the name of your language ; ** Currently this message is actual only for russian language, because rusgrammar.library ; ** performs neccessary checking; if anyone knows available linguistic libraries for ; ** other languages, please, let me know... ; **** Next strings are used as results of rexx commands **** MSG_InvalidWord ; Invalid word MSG_OutOfBounds ; Invalid length MSG_InvalidCharacters ; Invalid characters ; **** Above strings are used as results of rexx commands **** MSG_EnvarcButton ; Save MSG_EnvButton ; Use MSG_WritePlayersFail ; Couldn't write players names MSG_Amiga Amiga - ; Sorry, Amiga is my name! MSG_LongName ; First name must be less than 11 characters long! MSG_ReadPlayersFail ; Couldn't read players names MSG_InHighs ; The name you've entered is already in the table of highscores! MSG_TwoNames ; You must supply at least your first and second names! MSG_ThinkSpeed ; Points/Min MSG_ClockWinHelp ; Timing gauges MSG_TurnGauge ; Missed moves left MSG_GameTime ; Game time MSG_PlayerTime ; Time for one move MSG_Seconds ; Seconds meter (warns you\nabout time expiration) MSG_VoiceControl ; Voice Control MSG_BadComment ; Probability of expression of sorrow MSG_WhosTurn ; Tell who's turn to move MSG_TestSpeech ; Say something MSG_SaveParams ; Write these settings to disk MSG_UseParams ; Use these settings while playing MSG_ThinkTime ; Thinking time for each move (minutes) MSG_LeftName ; First & second name of "left" player MSG_RightName ; First & second name of "right" player MSG_LeftNameList ; List of names for "left" player MSG_RightNameList ; List of names for "right" player MSG_UseMaxTime ; Switch of game time limit control MSG_UseMaxPoints ; Switch max points control MSG_MaxPoints ; Points limit for one game MSG_MaxTime ; Time limit for one game MSG_PermitComment ; Make comments for weak moves MSG_GameControl ; General game settings MSG_BadAnchorScreen ; Can't use default public screen as anchor MSG_Prices ; Letter prices... MSG_BadCatalog ; Bad language catalog MSG_MuiMenu ; MUI MSG_MuiSettings ; Settings... MSG_BadBigFontSize ; Size of normal font must be 14 MSG_BadTinyFontSize ; Size of letter prices font must be 5 MSG_Alert ; Alert MSG_AboutAlert ; How many seconds before player's time\nexpiration does the secondmeter trigger MSG_ButtonWinHelp ; Select neccessary letter\nto substitute the asterisk MSG_DelList ; Bad words MSG_DelListHelp ; Double click on the word that you\nwant to delete from dictionary MSG_PriceListHelp ; Here are the prices of the\nletters for english language ; ***** Replace english with standard name of your own language!!! ***** MSG_NewWordsListHelp ; Here are the new words, which\nwere added to dictionary during\nthe last playing session. Double\nclick will delete any of them! MSG_AddWordWinHelp ; Enter the word that you\nwant to add to dictionary MSG_FindWordWinHelp ; Enter the word that you\nwant to find in dictionary MSG_DelWordWinHelp ; Enter the word that you\nwant to delete from dictionary MSG_AntiWords ; Here are contents of antidictionary. Double click on any word will delete it MSG_AddAntiWinHelp ; Enter the word that you want\nto add to antidictionary MSG_HighScoreHelp ; Here are the most prominent TossWord players MSG_Warn ; Warning MSG_NoIconify ; MUI setting for TossWord is set to\n"Start in iconified state"\nThis is not a valid mode for TossWord.\nPlease, uncheck the\n"System/Iconification/On startup"\ngadget and save MUI settings! MSG_CantMerge ; Can't merge the dictionary with choosen file MSG_NewDictionary ; It seems to me that newer version of TossWord was installed\nand newer dictionary has come with it.\nDo you wish to merge it with your old dictionary? MSG_DoForget ; Do it|Forget it MSG_FailDelFile ; Couldn't delete new dictionary file! MSG_InvalidVoc ; Dictionary is corrupted! MSG_CloseScreenFail ; Please close all windows on TossWord screen! MSG_NoSuchChar ; Invalid character [%s] (ASCII code %ld)\nfor english language.\nPlease, correct the file Prices.english ; ***** Replace english with standard name of your own language!!! ***** MSG_MissedChars ; The character [%s] (ASCII code %ld) is yet not defined.\nPlease, correct the file Prices.english ; ***** Replace english with standard name of your own language!!! ***** MSG_WordReject ; The word \'%s\' is unknown for me.\nChoose another one, please. MSG_AreYouSure ; Are you sure that the word\n%s\nreally exists? MSG_Learn ; Learn MSG_Ask ; Ask MSG_Reject ; Reject MSG_Off ; Off MSG_Auto ; Auto MSG_Phones ; Phonebook MSG_Modem ; Modem MSG_ModemHelp ; Here you can specify modem-related\nactions when launching TossWord MSG_NewWordsHelp ; What to do if you'll put an unknown word? MSG_RejectUnknown ; The word \'%s\' is unknown for me.\nMake another move, please! MSG_ReallyNew ; Are you sure that the word\n\'%s\' really exists? MSG_Cut ; Cut words... MSG_CutFile ; File for cutting MSG_CutDone ; %ld word%s cut\n%ld word%s remained MSG_ErrorCut ; Error while cutting words! MSG_Author ; D.I. Mikhilov MSG_GameName ; TossWord MSG_FewWords ; Sorry, dictionary is not big enough to start the game! MSG_PauseLetters ; Pause ; * 9 letters maximum MSG_WordsEnough ; Dictionary is large enough now to start game MSG_PlayersNameTooLong ; Player's name specified in Tooltypes is too long! ; **** These phrases ARE SPOKEN! Be sure, your narrator can handle them!!! ***** MSG_GoodWords ; What a word MSG_GoodWords1 ; Great word MSG_GoodWords2 ; A lot of points MSG_GoodWords3 ; Auch! MSG_GoodWords4 ; My god! MSG_GoodWords5 ; I'm lucky ; ****************************************************************************** MSG_ErrOpenReport ; Error opening report file MSG_NotReport ; Report file isn't valid one! MSG_ErrReadReport ; Error reading report file MSG_ErrWriteReport ; Error writing report file MSG_IffLibFail ; Can't open iffparse.library MSG_Suspicious ; It is illegal to use new words which\nwere input via menu in the same gameplay! MSG_TooManyPoints ; You can't put the word which is not\nin the dictionary and win immediately! MSG_PutNotChange ; You decided not to change letters, but make a move?